November 5, 2012

Back in Action - for a while

I'm back with the engine development for a while.

I'm most likely going to redo most of the engine structure based on what I've learned in the past 2 years I worked at Traplight. This means I'm going to reset the milestones and iterate from the beginning.

For the first few weeks I'm going to just play around with the base structure, so I can get the best out of it without making major changes when I add stuff.

This time I'm going to make Android engine in parallel with the PC engine and my attempt is to be able to make a few step ports of the games I make - using same scripting platform and asset system.

I'll try to keep the blog updated with other stuff too along the engine dev this time.

Over and out.


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