February 21, 2011

About hiatus

I was supposed to publish a lot of new information regarding the engine long time ago, but something, that I didn't ever could happen, happened.

I'm currently working full-time as a game developer, so I had to put engine on hold until I get my personal stuff together. I work at Traplight Games.

I will, however try to resume as quickly as I can. I'm close finishing new features and planning on doing multiple-engine visual testing.

These engines are currently in an undisclosed list as I'm not sure what I'll be working on when I get there.

As a side note, I'm also back on track with GameStudio A8 Commercial.

That's right, I'm making games for iPhone. I once hated Macs and boycotted iPhones.. Oh well.

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