I was supposed to publish a lot of new information regarding the engine long time ago, but something, that I didn't ever could happen, happened.
I'm currently working full-time as a game developer, so I had to put engine on hold until I get my personal stuff together. I work at Traplight Games.
I will, however try to resume as quickly as I can. I'm close finishing new features and planning on doing multiple-engine visual testing.
These engines are currently in an undisclosed list as I'm not sure what I'll be working on when I get there.
As a side note, I'm also back on track with GameStudio A8 Commercial.
That's right, I'm making games for iPhone. I once hated Macs and boycotted iPhones.. Oh well.
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