February 1, 2008

Scatter

Yo,

Scatter is working name for artistic side of my little not-begun-officially RPG game project that takes place in victorian/medieval time, with some twists to forward and backward (no laserswords or cars that is) and includes some little specialities you'd never expect.

The game will include this and that, mostly this. The storyline includes two sides of the situation. Target of the game is make the player uncertain just exactly what is wrong and right.

The game's originality lies on it's story. Gameplay mechanics, AI, battling system and others are not-so-original, but parts of them are unkown for those who hasn't played the right games.

What I need from you is suggestions for actually everything. I know exactly what happens and how and when, but I need names for non-story side. Sidequests, names for extra towns, special offstory characters...

And most importantly, please tell us what do you expect from it (graphically, gameplay-wise...).

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