May 28, 2010

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I just got back home, and I'll start to work on the massive post / update and so on tommorow. I try to get you guys something REAL about this engine. Probabilites are high that I get you something around sunday-monday vector. Sorry for the delay.

While waiting for it, please check BlendELF for something awesome. It's a new, but fairly powerful and nice engine.

EDIT: For today I will keep rollin' Aion while you keep hatin'. ... If anyone is even reading any of this. -> which comes to a question:

Q: How many of you are even slightly interested in this engine project? The more answers the more dedication I will put to this engine.

May 16, 2010

Update rarity?

I haven't been updating here since I haven't really done much for it. I'm pretty stumped with military. For the next two weeks I will be away, which means no way going to get you updates.

What I've done up 'til now:

PAK usage pipeline:
importPAK(...) // Imports index of PAK
loadSingleAsset(...) // Loads single asset from PAK
loadMultipleAssets(...) // Loads multiple assets from PAK

and multiple (20+) other functions for it. Those three are the most used ones though.

ART:
http://inestical.deviantart.com/art/Marie-Eve-Nadeau-164022381
Trying out new style.

I'm going to post few test cases which show how the asset system is used.

TODO list updates:
+ memory pool system
+ OpenMP integration + other multithreading crap

COULDHAS list updates:
+ Game engine plugin system

Please be patient. I will make a monster update when I get back after two weeks.