March 26, 2009

Autumn is coming!

I've been working on a game engine from scratch that I will later on use to make games with the workflow I've been dreaming of: Blender for everything, meaning that I will be able to do the scenes in Blender and use export button to create game content.

Of course I will have to make game-specific editors such as content creator and level editor not level designer.

I've got the general structure done and hopefully end of next month will be the date of releasing first videos of ingame scenes (probably crappy ones, but scenes anyways).

What I hope to get from this engine, is ultimate control over the game world. I will rant about game scripting in C++.

Expect more than this type of screens: