September 23, 2010

News! AGE!

Hey,

AGE's rewrite (of a rewrite of a rewrite) is coming on nicely, I can't say sure when I get it working enough to get you screenshots, but fear not, it's going to be amazing. Or not.

I'm moving on fully on GameObject-Component architecture and I'll use scenegraph as rendering method. This allows me to develop and implement features on the go, without extending or modifying existing classes too much.

AGEngine can be considered multiplatform in all aspects except controllers as XInput is intefiering with it. Linux and Mac versions just don't support PSx/Xbox-type controllers (as GLFW's input system does not understand POV or triggers too well and well, XInput).