Kidding aside, currently implemented features:
- Scenegraph GameObject/Component system
- Configuration files (config.ini)
- Meshes (all possible filetypes you can imagine, huge thanks to Assimp people)
- Cameras
- File management system
- (Cache, partially.)
- OpenGL®
- GLEW
- GLFW
- Assimp
- FreeImage (just some helper functions for now)
What's this
I'm still awesome and I've used the same maths library almost unchanged for over a year.
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