October 20, 2010

Second milestone revisited

Alright, the bug is fixed. Everything is coming along smoothly. Next up is materials. Luckily they are so close in terms of integration to the meshes (they are loaded at the same time as I load up the mesh) that it shouldn't take too long. Which means it'll take me at least 3 weeks because of some stupid bug.

Kidding aside, currently implemented features:
  • Scenegraph GameObject/Component system
  • Configuration files (config.ini)
  • Meshes (all possible filetypes you can imagine, huge thanks to Assimp people)
  • Cameras
  • File management system
  • (Cache, partially.)
 API's used:
  • OpenGL®
  • GLEW
  • GLFW
  • Assimp
  • FreeImage (just some helper functions for now)
A Screenshot!? NO WAI

What's this Pokémon model!? (Models in this image are courtesy of Assimp test models)

I'm still awesome and I've used the same maths library almost unchanged for over a year.

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