But before them, I would like to give a small(ish) list that includes features in my current TODO-list and features on my COULDHAS-list.
TODO (in possible order of completion)
- Shadows with spotlights, point lights and global (sun) lighting, in that order
- Dynamics
- Scene exporter to blender
- Material files
- Animations (keyframe)
- Particles
- Multithreaded system
- LUA scripting
- Scene graph: thanks to Samuel Anjam for reminding me of this thing. I was first a bit against it when he thought adding it to his engine, BlendELF, but then I also begun some investigations and thought why not. I will explain later what scene graph is and why it's useful.
- Cache and asset system: Or in direct terms; a more sophisticated file system.
- Bones animation: Something every GE nowdays needs. I just need to look up to this to implement it, when I get there.
That's the short "public" version of my little list. I will explain how I implement things as I push on. I will also probably add tutorials when I see fit that this engine can be shared.
Now something random called screenshots:
Sphere. I know I said I wouldn't post a sphere. Couldn't resist.
Sled that uses two materials. Thanks to blendercookie.com.
Sled closeup. Thanks to blendercookie.com.
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