The AGE is still alive and I've finished great portion of it already, making it versatile engine to use in your game creation. I'm working on things like Python bindings, multithreading (and choosing which technique is the best to implement) and shader generator.
Currently AGE has the capability to the following:
- Python scripting
- Multiple materials per mesh
- Multiple meshbuffers per mesh (LOD-system, experiemental)
- Support to all image types you can name
- LUA scripting
- Shadows with spotlights, point lights and global (sun) lighting, in that order
- Dynamics
- Scene exporter to blender
- Material files
Work work,
Inestical
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