Current status
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Project build version 0.0.57
Features
- PAK, including following features:
- Unique asset export from Blender
- Cameras
- Entities
- Lights
- ...
- Shared asset export from Blender
- Scripts (Py only)
- Textures
- Images
- Materials
- Meshes
- Shaders
- ...
- Scene binding (uniques only)
- PAK externalization (meaning asset exists in an other PAK)
- File externalization (meaning asset exists as a file somewhere outside PAK)
- Python scripting
- Multiple materials per mesh
- Event system (experiemental)
- Shaders (wip)
- Gamepad/Joystick support (Xinput for Xbox controllers, autodetect)
- Input system
TODO this week:
- PAK import to AGE
- Post-Process pipeline
- Material system refine (shadows)
- Animations
- More to Post-Processing
- Scenegraph (if needed)
- Finalize event system
- Dynamics
- Sound (SFX/BGM)
- Particles
- Dynamic LOD
- GUI system
- PAK update -> Cache and preload
- OpenMP
- Memory pool
- Terrain
- Dynamic scene switching
- Engine plugin system
- Editor (scripts, scenes, shaders...)
- Video streaming
- Asset streaming
- Networking
- Bone animations
- HDR native integration
Demo information
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AGE showcase demo
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Small demo showcasing the abilities, flexibility and compatibility of AGEs SHARD
It has few scenes each representing capabilites of how different scenes one can create with correct use of assets. Currently I have only thought it so far as I have themes:
1) Open grass scene
Type: Fly-Through
Length: 1-2 minutes
2) Horror house
Type: In-Control?
Length: 3-10 minutes
3) Street View
Type: Fly-Through
Length: 1-4 minutes
I will not guarantee I will create all of them in one pack, but I try at some point create at least the fly throughs.
MEH. Not so massive after all. Now. I will return to you wednesday or thursday with images. Stay tuned.
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