Of course I will have to make game-specific editors such as content creator and level editor not level designer.
I've got the general structure done and hopefully end of next month will be the date of releasing first videos of ingame scenes (probably crappy ones, but scenes anyways).
What I hope to get from this engine, is ultimate control over the game world. I will rant about game scripting in C++.
Expect more than this type of screens: